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While Microsoft bets on expensive cloud streaming, Valve’s new emulation technology promises to let high-end games run natively on the device already in your pocket.

For years, the promise of playing high-end PC games on a smartphone has come with a heavy caveat: you need a pristine internet connection. Microsoft’s “Xbox Everywhere” campaign relies on cloud streaming, a model that often leaves Kenyan gamers battling lag and burning through expensive data bundles. But Valve, the giant behind the Steam marketplace, has quietly unveiled a solution that could render those frustrations obsolete.
The company is pivoting away from the streaming wars to focus on a technology called “Fex.” Unlike Microsoft’s model, which runs the game on a server miles away and beams the video to you, Fex allows your local device—whether it’s a VR headset or a high-end Android phone—to run the game natively. For the Kenyan market, where hardware costs are high but mobile penetration is deep, this shift is monumental.
The distinction between the two tech giants’ strategies is stark. Microsoft recently hiked its Game Pass Ultimate subscription to $30 (approx. KES 3,900) per month, pushing a future where your console is just an app on a smart TV. While accessible, it tethers the user to the quality of their Wi-Fi.
Valve’s approach respects the reality of infrastructure. By utilizing Fex, an open-source emulator, Valve aims to bridge the gap between the heavy-duty x86 chips found in gaming PCs and the power-efficient ARM chips found in smartphones and tablets. Pierre-Loup Griffais, a software engineer at Valve, noted in an interview with The Verge that development on Fex began over seven years ago, signaling a long-term bet on hardware independence rather than cloud reliance.
The technical wizardry behind Fex involves translating complex instructions so that mobile processors—like the Qualcomm Snapdragon chips found in many modern devices—can understand them. Ryan H, an indie developer involved in the project, wrote that Valve “trusted me with the responsibility of designing and frameworking the project in a way that it can work long term.”
This technology was showcased last month alongside Valve’s new hardware: the Steam Machine and the Steam Frame VR headset. The headset, powered by a Snapdragon 8 Gen 3 chip, uses Fex to play Steam games locally. It is effectively a “Steam Deck for your face,” proving that mobile chips are finally powerful enough to handle serious gaming workloads without needing a server farm to do the heavy lifting.
For the average consumer in Nairobi, the implications are practical and immediate. High-end gaming PCs remain prohibitively expensive due to import duties and hardware inflation. However, high-performance smartphones are increasingly common. If Fex succeeds in bringing the Steam library to Android devices natively, it unlocks a massive catalog of games that can be played offline—perfect for a commute on a matatu or during an internet outage.
While tinkerers are currently running early versions of Fex to emulate PC games on Android, the technology is rapidly maturing. As Qualcomm pushes its Snapdragon X PCs and handhelds, the line between a "phone" and a "gaming rig" is blurring. Valve is simply providing the software bridge to walk across it.
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